This list contains information from VGR'S Giant List of Intellivision games, Sean Kelly's list, Paul Thurrott's List, and some information I have gleaned from personal experience.
Manufacturer's Key: |
MA = Mattel |
IM = Imagic |
PB = Parker Bros. |
IN = INTV |
SE = Sega |
AT = Atarisoft |
AC = Activision |
CO = Coleco |
SU = Sunrise |
IT = Interphase |
20 = 20th Century Fox |
CB = CBS Electronics |
ST = Sears Tele-Games |
|
|
|
Ovr? Key: |
Yes = Has overlays |
No = No Overlays |
?? = No clue =) |
L/R = Has different overlays for the left and right controllers |
Notes:
Any interesting tidbits, such as additional hardware required, release notes, and compatibility. Please note that the compatibility issue varies from person to person, e.g. two people have told me
that Chess works in their INTV II's, but it freezes in mine.
Title |
Mfg. |
Part # |
Ovr? |
Notes |
Advanced Dungeons & Dragons |
MA |
3410 |
Yes |
|
Advanced D&D Treasure of Tarmin |
MA |
5300 |
Yes |
|
Armor Battle |
MA |
1121 |
Yes |
|
Astrosmash |
MA |
3605 |
Yes |
|
Atlantis |
IM |
700006 |
Yes |
|
Auto Racing |
MA |
1113 |
Yes |
|
B-17 Bomber |
MA |
3884 |
Yes |
IntelliVoice Req. |
Backgammon |
MA |
1119 |
Yes |
|
Baseball |
ST |
49 75202 |
Yes |
Mattel Baseball |
Beamrider |
AC |
M-005-02 |
Yes |
|
Beauty & The Beast |
IM |
700007 |
Yes |
|
Blockade Runner |
IT |
8010001 |
Yes |
|
Body Slam Wrestling |
IN |
9009 |
No |
|
Bomb Squad |
MA |
3883 |
Yes |
IntelliVoice Req. |
Boxing |
MA |
1819 |
Yes |
|
Boxing |
ST |
49 75221 |
Yes |
Mattel Boxing |
Bump 'n' Jump |
MA |
4688 |
Yes |
|
Burgertime |
MA |
4549 |
Yes |
INTV II Pack-In |
Buzz Bombers |
MA |
4436 |
Yes |
|
Carnival |
CO |
2488 |
No |
INTV I/III Only |
Centipede |
AT |
70254 |
No |
|
Championship Tennis |
IN |
8200 |
Yes |
|
Checkers |
MA |
1120 |
Yes |
|
Chip Shot Super Pro Golf |
IN |
8900 |
No |
|
Commando |
IN |
9000 |
No |
|
Congo Bongo |
SE |
006-06 |
No |
|
Defender |
AT |
70252 |
No |
|
Demo Cart |
MA |
???? |
No |
|
Demo Cart II (Int. Demo) |
MA |
???? |
No |
|
Demon Attack |
IM |
700005 |
Yes |
|
Dig Dug |
IN |
9005 |
No |
|
Diner |
IN |
8800 |
No |
|
Donkey Kong |
CO |
2471 |
No |
INTV I/III Only |
Donkey Kong Jr. |
CO |
24?? |
No |
|
Dracula |
IM |
700018 |
Yes |
|
Dragonfire |
IM |
700010 |
Yes |
|
Draughts |
MA |
1120 |
?? |
Eng. ver. of Checkers |
Dreadnaught Factor |
AC |
M-004-04 |
Yes |
|
Electric Company Math Fun |
MA |
2613 |
Yes |
|
Electric Company Word Fun |
MA |
1122 |
Yes |
|
Fathom |
IM |
7205(?) |
Yes |
|
Football |
ST |
49 75201 |
Yes |
Mattel Football |
Frog Bog |
MA |
5301 |
Yes |
|
Frogger |
PB |
6300 |
No |
|
Happy Trails |
AC |
M-003-04 |
Yes |
|
Horse Racing |
MA |
1123 |
Yes |
|
Hover Force |
IN |
8500 |
No |
|
Ice Trek |
IM |
710012 |
Yes |
|
Jetsons' Ways With Words |
MA |
4543 |
Yes |
ECS Required |
Kool-Aid Man |
MA |
4675 |
Yes |
|
Ladybug |
CO |
2483 |
No |
|
Las Vegas Poker & Blackjack |
MA |
2611 |
Yes |
Included with system |
Las Vegas Roulette |
MA |
1118 |
Yes |
|
Learning Fun I |
IN |
9002 |
No |
|
Learning Fun II |
IN |
9006 |
No |
|
Lock 'n' Chase |
MA |
5637 |
Yes |
|
Locomotion |
MA |
4438 |
Yes |
|
Major League Baseball |
MA |
2614 |
Yes |
|
Masters of the Universe |
MA |
4689 |
Yes |
|
Melody Blaster |
MA |
4540 |
L/R |
ECS Required |
Microsurgeon |
IM |
720013 |
L/R |
|
Mind Strike |
MA |
4531 |
Yes |
ECS Required |
Mission X |
MA |
4437 |
Yes |
|
Motocross |
MA |
3411 |
Yes |
|
Mouse Trap |
CO |
2479 |
Yes |
INTV I/III Only |
Mr. Basic Meets Bits & Bytes |
MA |
4536 |
L/R |
ECS Required, 3 O/L |
Mountain Madness Skiing |
IN |
9007 |
No |
|
NASL Soccer |
MA |
1683 |
Yes |
|
NBA Basketball |
MA |
2615 |
Yes |
|
NFL Football |
MA |
2610 |
Yes |
|
NHL Hockey |
MA |
1114 |
Yes |
|
Night Stalker |
MA |
5305 |
Yes |
|
Nova Blast |
IM |
700022 |
Yes |
|
Pac-Man |
IN |
8000 |
No |
|
Pac-Man |
AT |
|
No |
|
PBA Bowling |
MA |
3333 |
Yes |
|
PGA Golf |
MA |
1816 |
Yes |
|
Pinball |
MA |
5356 |
Yes |
|
Pitfall |
AC |
M-002-04 |
Yes |
|
Pole Position |
IN |
9004 |
No |
|
Popeye |
PB |
941519 |
No |
# for Euro version |
Q*Bert |
PB |
6360 |
No |
|
Reversi |
MA |
5304 |
Yes |
|
River Raid |
AC |
M-007-03 |
Yes |
|
Royal Dealer |
MA |
5303 |
Yes |
|
Safecracker |
IM |
710025 |
Yes |
|
Scooby Doo's Maze Chase |
MA |
4533 |
Yes |
ECS Required |
Sea Battle |
MA |
1818 |
Yes |
|
Sewer Sam |
IT |
8010002 |
Yes |
|
Shark! Shark! |
MA |
5387 |
Yes |
|
Sharp Shot |
MA |
5638 |
Yes |
|
Slam Dunk Basketball |
IN |
9001 |
No |
|
Slap Shot Hockey |
IN |
9003 |
No |
|
Snafu |
MA |
3758 |
Yes |
|
Space Armada |
MA |
3759 |
Yes |
|
Space Battle |
MA |
2612 |
Yes |
|
Space Hawk |
MA |
5136 |
Yes |
|
Space Spartans |
MA |
3416 |
Yes |
IntelliVoice Req. |
Spiker! Super Pro Volleyball |
IN |
9102 |
No |
|
Stadium Mud Buggies |
IN |
9100 |
No |
|
Stampede |
AC |
M-001-04 |
Yes |
|
Star Strike |
MA |
5161 |
Yes |
|
Star Wars: Empire Strikes Back |
PB |
6050 |
No |
|
Sub Hunt |
MA |
3408 |
Yes |
|
Super Cobra |
PB |
941505 |
No |
European Release |
Super Pro Decathalon |
IN |
9008 |
No |
|
Super Pro Football |
IN |
8400 |
No |
|
Swords & Serpents |
IM |
720009 |
L/R |
|
Tennis |
MA |
1814 |
Yes |
|
Thin Ice |
IN |
8300 |
No |
|
Thunder Castle |
IN |
4469 |
No |
|
Tower of Doom |
IN |
8600 |
No |
|
Triple Action |
MA |
3760 |
Yes |
|
Triple Challenge |
IN |
8700 |
No |
|
Tron Deadly Discs |
MA |
5391 |
Yes |
|
Tron Maze-a-Tron |
MA |
5392 |
Yes |
|
Tron Solar Sailer |
MA |
5393 |
Yes |
IntelliVoice Req. |
Tropical Trouble |
IM |
700017 |
Yes |
|
Truckin' |
IM |
710023 |
Yes |
|
Turbo |
CO |
2473 |
No |
|
Turbo |
CB |
CI241303 |
No |
European Release |
Tutankham |
PB |
941509 |
No |
European Release |
USCF Chess |
MA |
3412 |
L/R |
INTV I/III Only?? |
US Ski Team Skiing |
MA |
1817 |
Yes |
|
Utopia |
MA |
5149 |
Yes |
|
Vectron |
MA |
5788 |
Yes |
|
Venture |
CO |
2477 |
No |
INTV I/III Only?? |
White Water |
IM |
720024 |
Yes |
|
World Championship Baseball |
IN |
5789 |
Yes |
|
World Cup Soccer |
IN |
8100 |
Yes |
|
World Series Major League BB |
MA |
4537 |
L/R |
ECS Required |
Worm Whomper |
AC |
M-006-03 |
Yes |
|
Zaxxon |
CO |
2487 |
No |
|
Title |
Mfg. |
Part# |
Notes |
9 to 5 |
20 |
|
|
All-Star Baseball |
MA |
5789 |
Released by INTV as World Championship Baseball |
Beezor |
IM |
7613 |
|
Blueprint |
CB |
80031 |
|
Buck Rogers Planet Of Zoom |
SE |
005-007 |
|
Choplifter! |
IN |
|
|
Cosmic Avenger |
CO |
2684 |
|
Domino Man |
CB |
80131 |
|
Fall Guy |
20 |
|
|
Flight Simulator |
IN |
|
|
Frenzy |
CO |
2675 |
|
Galaxian |
AT |
|
|
G.I. Joe |
PB |
6920 |
|
Glacier Patrol |
SU |
|
Based on Atari 2600 title |
Go For the Gold |
MA |
|
|
GORF |
CB |
80011 |
|
Illusions |
MA |
|
|
James Bond 007: Octopussy |
PB |
6110 |
|
Jedi Arena |
PB |
|
Based on Atari 2600 title |
Karate Champ |
IN |
|
Picture of box seen in catalog |
Karateka |
IN |
|
|
Land Battle |
MA |
5302 |
|
Looping |
CO |
2672 |
|
Lord of the Rings: Journey To Rivendell |
PB |
6950 |
|
Madden Football |
CB |
80121 |
|
M*A*S*H |
20 |
|
|
Meltdown |
20 |
|
|
Moonsweeper |
IM |
7207 |
|
Ms. Pac-Man |
IN |
|
|
Mystic Castle |
MA |
|
Released as Thunder Castle by INTV |
Omega Race |
CB |
80091 |
|
Party Line |
MA |
|
|
Pepper II |
CO |
2673 |
|
Reactor |
PB |
6330 |
|
Return Of The Jedi: Death Star Battle |
PB |
6060 |
|
Return Of The Jedi: Ewok Adventure |
PB |
6065 |
|
Rocky |
CO |
2670 |
Based on CV Title |
Rocky and Bullwinkle |
MA |
4601 |
|
Sea Battle II |
IN |
|
|
Shootin' Gallery |
IM |
|
Based on Atari 2600 title |
Smurf Rescue |
CO |
|
|
Snow Plow |
SU |
|
Atari 2600 proto exists |
Tron II |
MA |
|
Released as Tron Maze-A-Tron |
Smurf |
CO |
|
|
Solar Fox |
CB |
80021 |
Based on Atari 2600 title |
Speed Freak |
IN |
|
|
Space Shuttle |
AC |
|
|
Spiderman |
PB |
6900 |
Based on Atari 2600 title |
Star Trek |
SE |
004-007 |
|
Strawberry Shortcake |
PB |
6910 |
Based on Atari 2600 title |
Super Pro Auto Racing |
IN |
|
|
Super Pro European Bike Rally |
IN |
|
|
Super Pro Horse Racing |
IN |
|
|
Super Pro Pool/Billiards |
IN |
|
Deep Pockets ROM exists at
Intellivision Lives!
site |
Super Pro Soccer |
IN |
|
|
Tac-Scan |
SE |
001-007 |
Based on Atari 2600 title |
Time Pilot |
CO |
2679 |
|
Tower Of Mystery |
20 |
|
Finished / released by INTV as Tower of Doom |
Wings |
CB |
80061 |
|
Wing War |
IM |
7209 |
Picture seen in catalog |
Wizard Of Wor |
CB |
80001 |
|
XIV Winter Olympics |
MA |
4552 |
|
Yogi's Frustration |
MA |
|
Prototype exists |
Zenji |
AC |
|
One copy may exist |
Title |
Mfg. |
Part# |
Notes |
Number Jumble |
MA |
|
|
The Flintstones |
MA |
|
|
Game Factory |
MA |
|
|
Program Builder |
MA |
|
|
Song Writer |
MA |
|
|
Football |
MA |
|
|
Soccer |
MA |
|
|
(These programs were all to have been provided on cassettes)
Title |
Mfg. |
Part# |
Notes |
J.K. Lasser's 1980 Federal Income Tax Preparation |
MA |
|
|
Stock Analysis |
MA |
|
|
Jack LaLanne's Physical Cond. |
MA |
|
|
Guitar Lessons & Music Comp. |
MA |
|
|
Jeanne Dixon Astrology |
MA |
|
|
Speed Reading |
MA |
|
|
Dr. Art Ulene Weight Loss Prog. |
MA |
|
|
Conversational French |
MA |
|
|
Beauty & The Beast
For getting high scores, instead of advancing to the 2nd building, just fall off when you reach the top. You lose 1 man, but gain it back with the easier play of the 1st building.
Bump 'n' Jump
There is a secret road, just jump off to the side and land out of view.
Sword & Serpents
- On the 4th level, don't read the nearby scroll, it's a trap!
- To 'win' you either have the wizard do a bunch of destroy_walls spells to get through the back or top or bottom side of the big room that the dragon is in, OR in one player mode, you have to walk
through the corners of the successive walls (in the back of the big room). If you don't know what I'm talking about, practice on the lower levels by walking diagonally, into the outside of the corner
of a wall. Once inside the dragon's lair, walk around and pick up a few neat goodies and be careful not to get killed by black knights and evil wizards (was there anything else that could kill you?)
If you walk around enough, the programmer's initials will appear.
Truckin'
Another programmer's initials trick, anyone?
Triple Action:
Choose the tanks game and at the beginning of the screen take the red tank and drive up to the blue tank and face it head on (about an inch away). Now take the Blue Tank and do a 180 turn (Don't
move the tank forward or backward at all). The blue tank should be facing the left side of your T.V. with the red tank looking at it's behind. Now move the red tank forward and into the blue tank as
far as it will go and stop there. Now using the disc, turn the red tank to the 1:00 position, which should look like this:
/ Now the idea here is to be partly on
__/_ the blue tank while facing away from it
XXXXXXXX / / and hitting the SIDE Button really quick
------IIII / - / "Not the FIRE Button but the 'move forward
XXXXXXXX __/ quick' button.
The Tank (red) should, with a ghostly floating effect, sail off to the right of the screen. It will also go through the barriers and eventually off the screen. From then on give the blue tank
control to a friend and you'll be conveniently hidden off screen while he tries to find you. Try practicing this one awhile as it takes a bit of tweaking to get it just right. After you do get it,
try playing with the bullets, shooting them off screen and in-between walls and barriers. Heck, see if you and a friend can get both tanks to sail off at the same time. It might work too.
General INTV games
Several INTV releases will display the game's credits if you press 0 on the title screen:
- Body Slam Super Pro Wrestling
- Chip Shot Super Pro Golf
- Super Pro Football
- Hover Force
- Slam Dunk Super Pro Basketball
- Tower of Doom
Several others simply display the credits if you leave the title screen up long enough:
- Diner
- Monster Truck Rally (Stadium Mud Buggies)
- Mountain Madness Super Pro Skiing
- Super Pro Decathlon
- Slap Shot Super Pro Hockey
They didn't document the "press 0" trick, but they didn't want to make it hard to find. What you *aren't* supposed to find is the Chip Shot programmer's secret message to his family: press 23 (2
and 3 at the same time) on the left hand controller and 26 on the right hand controller and press reset.
Most of the information provided here was posted to the general net populace courtesy of the Blue Sky Rangers and Keith Robinson (makingit@netcom.com)...
Speed Freak (INTV??):
Neither Mattel nor INTV did this as an Intellivision game (INTV may have included this in a list of "upcoming" games, but no work was ever done on it). Mattel did do a handheld version.
Space Shuttle:
Mattel did a Space Shuttle IntelliVoice game that was unfinished when we were shut down in Jan '84. Only the prototypes exist. Activision also did a Space Shuttle game, but I don't know the status
of their Intellivision version of it.
Dig Dug (Atarisoft??):
Dig Dug was programmed at Atari, but it was still being debugged at the time they discontinued releasing Intellivision games. It was debugged and released first through INTV. (#9005)
Pole Position (Atarisoft??):
Produced for and released by INTV. (#9004)
Defender (INTV Corp??):
INTV did sell it, but it was first released by Atarisoft.
Frogger (INTV Corp??):
Again, INTV sold it, but it was a Parker Brothers release.
Rocky & Bullwinkle:
An unreleased Mattel game, only prototypes exist.
Super NASL Soccer (ICA game):
In the works at Mattel for the Entertainment Computer System when we were closed; the game was completed for INTV and released as a regular Intellivision cartridge under the name World Cup
Soccer.
Prototype IntelliVoice (white / Matching Intellivision II):
It was a carved, painted block of wood for the photos. No working prototypes were made.
There are 4 main "distributors" of the Intellivision games though we tend to call them manufacturers. For instance, Atarisoft manufactured the INTV versions of the Atari titles as well as the
Atarisoft release versions.
The 4 "distributors" are:
- Mattel, the original "manufacturer" of the Intellivision.
- INTV, the company that was formed and bought out the Mattel rights to Intellivision products.
- Sears/Telegames which distributed Intellivision games and systems under their own names.
- Telegames, which is still in business and which owns many of the rights (if not all) to the Intellivision games. Their games are most likely manufactured by CBS Electronics in Italy, though not
all are.
Mattel Electronics
The games originally manufactured to be distributed by Mattel have a (c) MI or (c) MEI on the label. These are the only types of labels known to have been sold by Mattel.
Intellivision, Inc. / INTV Corp.
Sealed INTV boxes (yes INTV boxes were different, though, like the cartridges, they also used the leftover Mattel boxes) have been found (frequently) with 3 types of labeled games in them:
- (c) II, white label
- (c) MI
- (c) MEI
- no copyright or country of origin, colored label
- no copyright but with a country of origin, colored label
- no copyright or country of origin, white label
The (c) II is the closest thing to being a "regular" INTV release, but not complete proof.
Sears / Telegames
Sears/Telegames released games in specially designed boxes which are quite easy to identify. They are a dark reddish brown and clearly say "Sears/Telegames". The labels on the games sold by
Sears/Telegames are of several types:
- no copyright or country of origin, colored label
- no copyright but with a country of origin, colored label
- (c) MI
- (c) MEI
Telegames
Telegames releases are in a variety of boxes, most commonly in a box clearly identified as "Telegames". They can still be purchased from Telegames, UK. There are a variety of labels on these
games, but the most common, and the closest to "official" Telegames releases are a white label with no copyright or country of origin on them. The following labels have been found in Telegames
boxes.
- no copyright or country of origin, white label
- All of the above varieties.
There may be a way of telling the White Label, no (c), no country of origin INTV games from the White Label Telegames in some cases as there tends to be two distinct styles and sizes of lettering
used.
The bottom line is:
You can't tell who sold or manufactured the games themselves in most cases except:
- If it is (c) MI or (c) MEI it was manufactured for Mattel
- If it is (c) II it was manufactured for INTV
The boxes were manufactured for the company (one of the 4 above) and can be identified as they are clearly marked. They were not necessarily sold by the same companies.
Keith Robinson had this to add on the subject of labels and boxes:
:Q: I recently came across a pile of Intellivision carts with white labels only and was wondering if anybody out there knew the scoop on them. Are they any rarer
than the colored versions? The manuals also are in B&W only, not like the ones I already have. Any help would be much appreciated. Thanks!!
KR: Pretty cheesy, huh? I was in charge of printing those; Terry Valeski contracted with me to provide all the packaging for the INTV Corporation releases. He wanted costs as low
as possible, so overlays were eliminated where possible (Mattel's policy was that every game had to have overlays, even if they weren't really needed, such as for Pinball; Valeski got rid of them),
manuals became black & white (folded, not stapled) and labels were printed on whatever stock my printer had leftover and would give me a price break on. That's why you'll find different size
labels on different copies of the same game.
Of course, INTV didn't invent this cost cutting. Mattel's Intellivision packaging went downhill quickly, too. The original boxes opened like a book and had a plastic tray the cartridge fit into.
Manuals were all full color. The plastic tray was the first thing to go, then the manuals went to two-color, then the boxes simply became boxes (some games, like BurgerTime, were released in both
versions of the boxes).
At INTV, we printed the boxes on an even cheaper grade of cardboard, but at least Valeski wanted them to be colorful. I designed most of them with an art budget of about $800 per box. A painter
named Steve Huston did the Super Pro sports covers and I did most of the cartoony covers (Thin Ice, Learning Fun I & II). Other artists and photographers did individual titles. I had Joe Ferreira,
who did the graphics for Hover Force, do the artwork for the box. And if the cover art for Thunder Castle looks more threatening than the cute graphics in the game, it's because that artwork had been
commissioned by Mattel for the Tower of Doom cartridge. Valeski had it used for Thunder Castle since that game was already completed when he bought the Intellivision rights; Tower of Doom was
incomplete. He had Tower of Doom finished later and I had to come up with new art for its box.
(By the way, look for the number 47 on the INTV boxes; that number is how Pomona College alumni sort of say "hello" to each other. Dave Warhol, the Pomona alum who produced these games, asked me
to slip a 47 into the art whenever possible. Trivia: another Pomona Alum got onto the staff of Star Trek, which is why the number 47 pops up in most episodes of Next Generation and Voyager, and TWICE
in the movie Generations.)
Sorry that I can't answer your real question though, namely which labels are worth more. That's a question for the collectors. But remembering how quickly some of this stuff was slapped together,
it amuses me today to hear people pondering their value.
..as well as this:
:Q: The boxes do not open like the coloured ones right? These games were reproduced by the INTV corporation after they took over from Mattel.
Mattel had already switched from the book-cover boxes to standard boxes by the time INTV took over. INTV used up Mattel stock, then made up new batches of the most popular games. In these cases,
the INTV boxes are identical to the Mattel boxes (printed from the same negatives) except the Mattel Electronics name is deleted and the INTV name and address is added on the back. Major League
Baseball also underwent a name change to Big League Baseball, since the Major League trademark either expired or wasn't transferable.
All of the INTV games were released in full-color standard boxes, except for a brief period where they tried to get away with no boxes -- sending out mail orders with the cartridge and
instructions simply sealed in a plastic bag. Consumers complained -- loudly -- and boxes were quickly reinstated.
--------------------------------------------------------------------------
---------------------------------------------------------
| Larry Anderson - insane@shellx.best.com |
| Classic Games Collector with a bug for information =) |
---------------------------------------------------------
** Need the FAQ's on the Intellivision?? E-Mail me for details! **
** Check out the B.A.V.E. Home Page - http://www.best.com/~insane **
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